package client.states;

import java.awt.Graphics;

import com.jpemartin.jgt.KeyboardStatus;

import client.IGameState;
import client.Player;
import client.StateContext;

public class ViewEquipmentScreen implements IGameState {

	public ViewEquipmentScreen(Player player) {
		
	}

	@Override
	public void paint(Graphics g, StateContext stateContext, int GameTime) {
		

	}

	@Override
	public void processKeyHit(StateContext stateContext, KeyboardStatus status) {
		// TODO Auto-generated method stub

	}

}
